Capture to unlock gate and earn a free throw round.
Reach Throne in finish order to win.
Example round `6, 6, 5` -> possible combos: `6`, `6+6`, `6+5`, `6+6+5`.
Phase 1: ThrowPhase 2: MoveCapture = Bonus Round
1) Objective (How You Win)
Finish your 12 soldiers at the Throne in this exact order:
1 Squad (4 soldiers)
1 Squad (4 soldiers)
1 Unit (2 soldiers)
2 single Soldiers
First player to complete this sequence wins.
2) Turn Structure
Throwing Phase: press Throw until power-chain ends.
Move Phase: select a piece, then choose one valid combination to move.
When your move values are consumed, turn ends automatically (unless you earned a bonus throw round).
3) Shell Throws and Values
8 shells are thrown. White-side count maps to move values:
23456781116
No 1-step movement exists.
4) Power Throws
Power results are: 16, 11, 4, 6, 8.
If you get power, you must throw again.
Movement stays locked until the full throw chain finishes.
After non-power result, move phase opens with all round values.
Power: 16Power: 11Power: 4Power: 6Power: 8
5) Move Combinations (Important)
You can spend throws as combinations, not only one-by-one.
Example round: 6, 6, 5
Valid selectable combos can include: 6, 6+6, 6+5, 6+6+5.
Click a destination badge on board, or click a combo button in panel.
Used throw values are consumed and cannot be reused.
6) Capture Rules
Capture only by exact landing on opponent square.
Capture is allowed only on non-shield squares.
Same-type capture only: Soldier vs Soldier, Unit vs Unit, Squad vs Squad.
Captured pieces return to home.
Capture grants a free bonus throw round.
7) Gate and Inner Layers
Your gate is locked until your first capture.
Before capture, entering bridge is blocked/stopped at gate.
After first capture, gate unlocks permanently for that player.
8) Formation (Unit and Squad)
On your own formation square:
2 soldiers auto-form a Unit.
4 soldiers auto-form a Squad.
Formation progress is shown by the cart slots on formation square.
9) Piece Movement Rules
Soldier: normal movement with chosen combo value.
Unit: only valid unit throw values; movement is value divided by 2.
Squad: only valid squad throw values; movement is value divided by 4.
Exact throne entry required; overshoot is invalid.
10) Quick Play Tips
1) Prioritize first capture to unlock gate.
2) Use combinations smartly to hit captures and safe shields.
3) Build formations without exposing pieces on vulnerable non-shield squares.
4) Plan exact entry for late-game Throne finishing.
Glossary
Shield: safe tile, no capture.
Gate: entry to bridge layer; unlocks after first capture.
Formation Square: where Unit/Squad formation happens.
Power Throw: special throw that gives another throw in same round.
Developer Note
This current build is focused on gameplay correctness and clarity first. Visual assets
(real soldiers, horses, carts, premium effects) can be added cleanly after final rule lock.